Each summer, District 3 (D3) of the American Advertising Federation (AAF), comprised of AAF clubs in Asheville, NC, Charlotte, NC, Greensboro, NC, Raleigh, NC, Charleston, SC, Greenville, SC, Midlands, SC, Hampton Roads, VA and Roanoke, VA, holds a leadership conference to engage and prepare incoming board members for the new club year. These annual leadership conferences typically draw between 75 to 100 attendees, and AAF Charlotte had the pleasure of hosting this year’s conference in early August.
The first night of each conference features a large-scale, icebreaker game that allows attendees to mingle with other clubs. The responsibility of planning and executing this game falls on the conference’s hosting club, which in turn was my responsibility as an AAF Charlotte board member. I quickly recruited talented copywriter Katie Fisher of Balfour Beatty and Studiobanks' newest designer Joe Bauldoff to help out.
D3 asked us to create a game that incorporated the conference theme, “Social Uprising” in which attendees learned to integrate social media tools into all aspects of club management. During initial planning, we were a little stumped by incorporating social media tools, which are primarily used on an individual basis, into a game that needed to be interactive for a live, in-person group of people. Ultimately we decided on a concept that was a mix between the style of the scripted “dinner and a murder” mystery game and the classic board game, Clue. The twist was that our game would utilize Twitter to support the social media theme of the conference.
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